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This game is worth
50 Points
Share below to earn Points! |
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20 000 Cogs under the sea |
By Airapport |
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Start your awesome underwater steampunk adventure. Build underwater factory, connect the cogwheels ⚙ for the most efficient work in the idle game 🎮 mode. Tap volcanoes 🌋 for oxygen, drill the seabed and mine ⛠the ore.
Employ octopuses 🙠and whales ðŸ³, explore the world with mechanical crabs 🦀, fish 🟠and submarines! Even the squirrels will help you, if you supply them with oxygen. Upgrade your incredible contraptions to become the ultimate sea tycoon. |
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Start your awesome underwater steampunk adventure. Build underwater factory, connect the cogwheels ⚙ for the most efficient work in the idle game 🎮 mode. Tap volcanoes 🌋 for oxygen, drill the seabed and mine ⛠the ore.
Employ octopuses 🙠and whales ðŸ³, explore the world with mechanical crabs 🦀, fish 🟠and submarines! Even the squirrels will help you, if you supply them with oxygen. Upgrade your incredible contraptions to become the ultimate sea tycoon.
FEATURES
Various mad science 🔬 contraptions, which can be connected in multiple fun ways
You start in a small research station at the bottom of an ocean 🌊, but then you expand down, up, left and right
Tutorial gives you the basic concepts, but to ultimately succeed you must be a real researcher and uncover hidden gameplay mechanics
Engines will work while you are away, producing you idle cash 💰
Big community in facebook: share your creation to 7500 group members
Contains only rewarded ads, which are launched by the player to increase earnings
Works in offline mode without internet 📶 connection
Receive your daily reward 💲 by catching a FB submarine
HISTORY
This is the fifth, Underwater, world of Steampunk Idle Spinner series. The first version of idle game with spinning cogwheels was made in June 2017 during a 3-days gamejam. As the concept proved to be interesting for the players, the development continued. The development of the game is screencast and then published as 1:60 timelapse video. Some development phases are broadcast to the players as live videos and often the players' suggestions are implemented online.
The primary source of inspiration for the overall concept were the mechanisms of interconnected cogs, which the developer liked to assemble and disassemble in his school years. The current underwater setting was inspired by Joules Verne's "20 000 Leagues under the Sea", Disney's "Atlantis" dieselpunk cartoon and Brian Kesinger's "Walking Your Octopus" illustrations. Also the Underwater world w |
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