(Not rewarding Points yet, sorry)
 

 
 
 
HYPER BEAM
By Rinikulous Games
 
HYPER BEAM is a twin-stick action arcade game for iOS (iPhone only) that puts you right in the middle of a fight for survival. Control two players as one linked by an energy beam and you have to survive endless waves of enemies by dodging and destroying them. With every enemy destroyed, the beam charges. Once it’s fully charged, unleash hyper mode to transform into a much more powerful beam and devastate incoming enemies. Stay vigilant and agile to survive the vicious onslaught of enemy ships.
 
 
 
 
DODGE · DESTROY · GET HYPER HYPER BEAM is a twin-stick action arcade game for iOS (iPhone only) that puts you right in the middle of a fight for survival. The premise is simple - control two players as one linked by an energy beam and you have to survive endless waves of enemies by dodging and destroying them. With every enemy destroyed, the beam charges. Once it’s fully charged, unleash hyper mode to transform into a much more powerful beam and devastate incoming enemies. Stay vigilant and agile to survive the vicious onslaught of enemy ships. Moreover, you have the option of choosing between several different types of beams that have their own hyper mode styles and behaviors. The game features 5 levels (sectors). Once all 5 are cleared, sector Infinity unlocks and the game becomes truly endless. HOW TO PLAY Control each ship with your thumbs. Move your thumbs to reposition your ships, as well as position your beam for maximum damage. If you’re having trouble seeing your ships, you can move your thumbs out of the way and touch anywhere. GAME PHILOSOPHY HYPER BEAM’s twin-stick controls, the constraints of (limited) screen space, complimentary music and sound effects, minimal art direction, and enemy and beam behaviors all create an unique experience that puts the player in a position to embrace the inevitable nature of survival. The game’s design philosophy is simple - minimal UI and intuitive UX interactions, and focus on gameplay. We aimed for an intuitive design and content flow to make it easy for the player to navigate through all sections of the game without ever doubting the meaning of a single interaction. Unlike other games in its category, HYPER BEAM doesn’t employ unnecessary visual effects to convey its purpose. The game is aware of its visual language, limitations, and what it’s gameplay mechanics are trying to accomplish –survive by dodging, destroying and getting hyper.
 
 
 
 
 
 


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